1 in 6
Line up 5 shots filled with your favorites. Number them 1 thru 5. Every one rolls the die, high roller goes first.Roll the die. If you get a number of 1 thru 5 drink the corresponding shot. If it is empty fill it with your choice.
On a roll of 6 you get a choice: Truth, Dare, or Clear the Board. If you don't want the Truth or Dare they have to drink any remaining drinks.
3 other rule(s) | email this | Add a different set of rules | Score: 1
100 Beer Club
Very simple, you have from midnight Thursday to midnight Sunday (or any 72 hour period) to drink 100 beers. Once you do it you are a member for life.
15 Seconds of Fury
Quite possibly the simplest game on this site, but with the potential to turn into one of the most brutal. All you need is some friends, a lot of beer, and a really high tolerance. The rest is very easy.Every 15 seconds, take a sip of beer. Sip enough to fill your mouth. If done properly, a 12 oz. beer should be finished in about 3 minutes.
Keep rotating step one until there is one man standing, or on the floor conscious for that matter.
Have fun with the game, but don't get stupid. This is truly a game of endurance and high tolerance so if you don't have either then it might not be for you. Otherwise have fun and drink hard.
7-11-Doubles
One person rolls the dice, if that person rolls a 7-11-or doubles then he picks someone to drink. Whoever he picks then must take the glass (being sure not to touch it with his hand) and fill it up 1/4 of the way. The object of the game is to chug that glass before the person rolling the dice rolls another 7-11-double.The person rolling the dice CANNOT touch the dice until the other person touches the glass with his hand. If the roller touches the dice before the drinker touches his glass then the roller must drink. If the drinker does not finish the glass before the roller rolls a 7-11-doubles then the process is repeated again until he beats the roller. If he beats the roller the dice are then passed to the next person and the game starts over again.
Remember that you must roll a 7-11-double to pick someone to drink. Sloppy dice makes the roller drink a full glass. This game will make you drunk. I suggest a 5 drink maximum, then the roller can pick someone else.
7-14-21
You need at least four people and a dice cup with five dice. Pick someone to start and they roll all five dice. All "1"s that are rolled are removed and the person continues to roll until they have a roll that produces no "1"s. Keep track of how many "1"s were rolled. The cup is then passed to the next person who rolls all five dice, taking out any "1"s they might get. If on your first roll you don't get any "1"s you pass the cup.The person that rolls the 7th "1" gets to pick the shot, the person who rolls the 14th "1" has to pay for the shot, and the person who rolls the 21st "1" has to drink it. Can be a brutal game if you get people picking nasty drinks.
700 Club
The Rules for 700 Club are the same as Century Club...except...you must complete Century Club every day for seven days. I went insane after day 7 and started twitching and couldn't even drink water, it was too painful. Good learning experience though.
9 Heads
A very good game for a laugh - will get you drunk very quickly if you're unlucky, and will cost you nothing if you're lucky. Ideally, the more the merrier.A coin is flipped and passed around the group, keeping count of each time it lands on heads. The person who gets the third head has to pick the most vile shot they can conceive. The person who gets the sixth head has to go and buy the concoction, and the person who gets the ninth head has to down it - usually accompanied by some very entertaining facial expressions.
Another Pitcher Game
You need a few people and a few dollars. Gather at your favorite watering hole and order a pitcher of beer. The players then take turns drinking out of the pitcher. Each player drinks as much or as little as he/she wants, and then passes the pitcher clockwise.When someone finishes the pitcher, the person to his right must buy the next pitcher. As you can see, the person who just passed you the pitcher is "on the hook". The point (and strategy) of the game is to finish the pitcher if you can, because if you don't and you pass it on, if the next guy finishes it you are stuck buying the next one!
The inescapable result is that everyone ends up trying to pound a pitcher, and most won't finish it. So, on top of getting hammered and likely puking, he has to get his butt to the bar for the next round.
This game is best played where the pitchers are cheap, and I must recommend LIGHT BEER.





